Everything changes, but it’s still the same game. Or is it? Or isn’t it?
Online games are weird. Unlike other forms of media, they’re always changing – for example, in the first instalment of Destiny, they re-recorded all of Peter Dinklage’s dialogue with some new guy. Which means all our memories of the first adventures are gone forever. You can’t go back and replay them the same way you can rewatch a movie or even replay a game that’s entirely offline.
And that’s before you throw in patches, DLC and reworked endings when fans complain online.
So now we have Destiny 2, which takes everything you loved about the first game and destroys it. Literally – everything’s on fire and all the NPCs from the first game are either dead, disfigured or damaged. It’s the perfect way to start a sequel in a series that’s defined by change, and my eyes are still sore today from playing it nonstop after getting home from EB Games yesterday morning. (And installing the 6.5GB update.) (And letting the plumber in.) (And making Vegemite toast.)
My character is the same guy with the same face and name from the first game, but he’s lost all his powers, equipment and levels. Back when I made him, I based his face on my cat Juan Fatling, who passed away a year later. But here he is again, returned to life but different – an Arcstrider instead of a Gunslinger.
This week, in the Sydney suburb of Enmore, there’s been an outcry because a long-standing mural featuring African animals was painted over with an ad for a movie. The PR company responsible have apologised, and said they’ll work with the original artist Colin Bebe to restore the original artwork.
Will it be the same mural? Am I playing the same game? What even is art?